magistrate: The arc of the Earth in dark space. (Default)
LUDO-NARRATIVE DISSONANCE.

...part of the reason (not all of the reason) it's taken me so long to get around to this is that I don't really know what point I'm trying to make. None of this is intended as a criticism of Blood on the Clocktower; I don't think that a cohesive internal narrative would make the game better at what it's trying to be, and I don't think it suffers from not leaning into a narrative aspect.

That said, my confusion about where the narrative balance lay was one of the things that frustrated me and turned me off of the game when I first encountered it. Is that a problem, per se?

Thinking about thinking about the topic. )

Are were there? Have we arrived? Have we finally reached... THE POINT? )

In conclusion, I suppose, I hope that if any of you choose to check out the game, you do so with some understanding of what it is and isn't trying to accomplish. And if you want to start watching other people play, in the name of comprehension please start watching a session from the beginning.
magistrate: The arc of the Earth in dark space. (Default)
One thing I enjoy is fictional spaces – especially those limited, self-contained and set-aside-from-public-life spaces – that have a distinct sense of character and life to them. The Hub in Torchwood, for example, or the SID Headquarters from 镇魂 | Guardian. (Or even, if I think about it, the Taskmaster House and caravan from Taskmaster. Always check the shed.*) In computer games, too, I often gravitate toward places where I can create and maintain a self-contained but complex and multifunctional space: building elaborate solar-powered scavenger havens in Cataclysm: Dark Days Ahead or a walled garden rife with advanced automation in the Minecraft: Crash Landing modpack. And some games come with those complex, palpable places premade: the gang hideouts from Red Dead Redemption II come to mind, with their individual quirks and personalities and the implied stories in how they're organized and arranged.

*To be said to the tone of Always Read The Plaque.

My sense is that this is something easier to do richly and immersively in visual media like TV shows and video games, because so much of how we interact with a space is visual and movement-based. (And tactile, but I don't consume that much tactile media. I suppose I could start going to escape rooms?) But I'm sure it can and has been done in prose fiction.

In trying to think of examples in fiction, I didn't, initially, come up with any – but, to be fair, it's not something I'm in the habit of reading for. Thinking a bit longer on the topic, I thought of Redwall Abbey from the Redwall series, and the rabbits' warren from Watership Down, both of which I read a long time ago.

Does anyone have examples in books or short stories that they've found particularly effective? I'd love to see how people approach the task.
magistrate: The arc of the Earth in dark space. (Default)
As part of my ongoing brain lows, I seem to have two creative modes I'm resting in: I only want to re-read novels and not start reading anything new, and I want to worldbuild all the things and write scenes for absolutely nothing.

In my meanderings through all the random strange assortment of ebooks, I found myself reading two books very close back to back: Earthrise, by M.C.A. Hogarth, and The Long Way To A Small Angry Planet, by Becky Chambers. These kinda form a genre in my head, of "human women from Mars having episodic adventures on a scrappy freelance ship with an interspecies crew, and also the books are very fandom-flavored, for lack of a better term". And I thought, hey, I wonder if I could take a stab at that?

One of my gripes regarding both books – which I do enjoy, in a popcorn sort of way: they're very satisfying at scratching a very particular itch, but also I don't get much more than that satisfaction out of them, and the skins get stuck in my teeth – is that the aliens never really feel properly alien to me. In Hogarth's universe, there's a reason; most of the species in her Alliance are essentially vanity genetic engineering projects that humans made, which slipped their leashes and ran off into the stars to become much more successful than humans did. So they're humanlike because they're explicitly gene-modded human/terrestrial stock. In Chambers' book, the species felt like aliens from Star Control II or Master Of Orion or something: kinda funny-hat aliens who operate mostly like humans do, except with some cosmetic cultural quirks.

(This isn't necessarily a critique. I grew up on SCII and MOO, and still love games like Stellaris, in which all the different alien species pretty much operate on the same principles with a few perks or handicaps. Also, keep reading.)

If I want to take a swing at doing a multispecies ship, I want aliens to be proper aliens! I started spinning out plans for a symbiotic plant-creature which lived in the ship's ventilation and air-processing, with whom granular communication isn't possible! I have a small cluster of psychic squirrel centipedes who only achieve human-level intelligence when there are multiple specimens in proximity, and whose homeworld population is one massive composite consciousness across which ideas pass like weather phenomena! I want Sol-system humans who are markedly different from other human stock which flung itself across the galaxy and dove headlong into gene-modding and nanite augmentation which eventually exceeded their ability to sustain! I want species to have such different nutritional needs that it makes having a shared meal difficult! I want them to cognize differently! I want them to have outlooks and ethics and visceral reactions to things which are even less mutually intelligible than American liberals and conservatives!

And I flung myself into worldbuilding, and then I thought about what actual scenes would look like, and I hit upon a truth I perhaps should have considered earlier:

If your whole genre is about a scrappy found family traveling the stars, relentlessly pounding the "aliens should be alien and difficult to relate to" button works counter to your stated goals. Also, I feel like this genre is supposed to be fun, not strenuous mental exercise or a Crossfit to train your empathy.

Humans like breaking bread together, and if you're writing for a human audience, it's nice to give them a crew that can break bread together. Sure, you can find new modes of intimacy which can cross species gaps – we do that, even today, when we're dealing with nonhuman intelligences which share our evolutionary context (see also: dogs, cats, parakeets), and I love me some good xenofiction which explores this sort of thing. But I'm not sure that sort of keenly-observed xenofiction is a great taste which tastes great with the fun easy rollicking adventure of an Earthrise or a Star Control II.

I dunno. Maybe someone will, or already has, proved that they meld exquisitely well. In the mean time, though, I need to go re-think the underlying ethos of this space opera I will probably not actually write.
magistrate: The arc of the Earth in dark space. (Default)
Current media consumption:

- CohhCarnage's Let's Play of Red Dead Redemption 2

- The Better Angels of our Nature, by Steven Pinker

- This thread on how environment influences human-available nutrition, by [twitter.com profile] SarahTaber_bww

- Aloha Ke Akua by Nahko and Medicine For The People, on loop, forever

Current mood:

- I want to write an epiclong sprawlingbigplotfic set in a post-Fall-Of-Rome (ish) Wild West (ish) world with dangerous residual magic (yes) animal shapeshifters (ish) and coordinated Recivilization Efforts (yes) and themes of sacrifice and betrayal and loyalty and deception and ecological symbiosis vs exploitation (yes, many). And capaill uisce (ish). And femslash (absolutely and unambiguously).

Current mood (addendum):

- I AM GOING TO FINISH AT LEAST ONE PROJECT IN 2019 SO HELP ME GOD
magistrate: The arc of the Earth in dark space. (Default)
On the topic of not-rocks, when I was growing up, I had a cassette tape that had a bunch of folk tales on it. One of them (if I remember correctly, which I very well may not) had to do with a king who was sick, and sent his three sons out looking for a magical cure. Two of the sons get bored of the quest and quit; the third actually found the cure and was bringing it back when his brothers found him, killed him, buried him, and took the cure home to claim the reward. But reeds grew where the good son had been buried, and someone cut the reeds and made a pan flute, and when the pan flute was played, it sang about the brother's death in his voice.

I mostly remember it because the song was creepy and got stuck in my head a lot.  I have never been able to successfully Google the story or its audio.  I really wish I could find it again, though, because nostalgia.
magistrate: The arc of the Earth in dark space. (Default)


Ran across this in my Twitter reading today. Made me stop and raise an eyebrow. Because, really – "grim" and "bleak" are the descriptors they've chosen to entice me to see this film? (Well, there's also "incredible", but that gives me little insight into what sets this film apart, and thus does little to capture my interest.)

Now, possibly I just haven't read widely enough in the genre to realize that there's a strong undercurrent of happy, lush, uplifting post-apocalyptic fiction out there. Something like that. But to me, grim, bleak landscapes aren't exactly the aspects of a post-apocalyptic work you need to advertise – they're more or less to be expected from the genre. Advertising those, especially when you have a medium such as Twitter and have to seriously consider which few, precious words you're going to use, makes it sound to me like you just don't have anything more interesting to say than "This work competently executes the tropes it's expected to." It's the "square house, door in front" of the review world.

...which all basically means that, in a fit of pique, I have decided that I want beautifully optimistic post-apocalyptic fiction to exist. If someone else doesn't write it, I may have to.

(It's not even that I dislike grimdark post-apoc. I do enjoy it, when it's done well. But sometimes you just have to go for the subversions.)
magistrate: The arc of the Earth in dark space. (Default)
I want to see a dense-packed dystopian urban setting... surrounded by incredibly lush, dense wilderness. As in, the reason that everything is piled up on top of everything else and people are living stacked like cords of wood isn't because they've destroyed everything and their cities have taken over the world like a bacterial culture, it's that the rest of the world is too damn poisonous and too fast-growing and too interested in cracking open your buggies and eating the nummy human interiors for anything to survive outside of these narrow strips of otherwise-dead land. (I imagine that'd be the way you'd answer the question of how you'd get enough resources in the first place to build a dense urban setting: you're in the equivalent of the Atacama or the Dry Valleys or something, only with bonus high concentrations of minable minerals.)

I have not thought through the logistics, here. I came up with this idea about two minutes ago.

In other news, I recently learned that the Sahara was a fertile region up until about 3000 BCE, and that is immensely cool.
magistrate: The arc of the Earth in dark space. (Default)
So let's talk about Rust City.

Rust City began as a thought experiment as to whether or not I could write something Bizarro. (The verdict is: I couldn't. The closest I've ever come is probably The Relative Densities of Seawater and Blood, and it's not very bizarre, compared to anything, say, Carlton Mellick III has ever written. I think that in order to write Bizarro, you have to have the abilites (1)Not to take yourself so damn seriously, and (2)Let go of the need to explain or at least justify everything, and I score pretty badly on those rubrics.)

The story follows Ferro, a man with a condition that's given him the primary sex characteristics of an standard XX physiology but a standard set of XY secondary sex characteristics. He falls in with a pair of cousins named Wolf and Sela, who may or may not be genetically-engineered remnants of the war that screwed up the entire planet, either decades or centuries ago.

The full title of the project is Rust City (a love story), though I remain unsure of what the love story actually is. (Wolf and Sela have an extremely broken familial relationship they both want fixed but don't know how to fix, Wolf and Ferro sleep together, Ferro is fascinated and stalked by Sela, and for all this time Ferro is crushing on a woman named Kyoto who has burn scars covering most of her chest. There's a lot of thematic body stuff going on here, and it's all kind of a mess.)

Also, there are molemen, which aren't actually molemen. They're more like some kind of cavefish-esque offshoot of Homo sapiens who live in the old (but expanded) sewer system beneath the city. (I'm not sure that's better.) They communicate with Ferro by exploiting a trick of his synaesthesia – yes, Ferro also has synaesthesia, as well as hypertactility and haptophilia – which also has a tinge of the supernatural to it.

It's resisting being written, for the most part, because I honestly have no idea where it's going or why half the stuff is happening. You know, conventional wisdom says that you should have your story worked out before you start writing it. At least you should know what the major players and motivations will be. Possibly have some understanding of the plot. That's just not how I roll; I tend to slap stuff that sounds pretty on a page and hope that eventually my brain will start supplying all the connective tissue, musculature, and skeletal structure. Sometimes in that order.

But I wrote a slim 655 words on it last night, and now I'm sharing an excerpt with you!

He felt himself sailing down, through the floor, drawn toward the molten center of the world, but before he could come anywhere near it he was caught in a noise like spidersilk. It wrapped around him, twining through his pores in a rhythm like words.

They were words. Maybe not in a classical sense, but something intelligible without being sound. Something like,

(intruder)

And then, by more voices, closer to his skin,

(brightseer, sunfucker)

(up him)

(yeah)

(up)


[Semi-boilerplate text: As always, I hope you'll check out and support the Clarion West Write-a-thon (and me in particular, if you feel so inclined). Your donation will help a workshop which has supported real live Bizarro authors! And many, many others.]

Profile

magistrate: The arc of the Earth in dark space. (Default)
magistrate

March 2024

S M T W T F S
     12
3456789
10111213141516
171819 20212223
24252627282930
31      

Syndicate

RSS Atom

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 13th, 2025 09:24 pm
Powered by Dreamwidth Studios
OSZAR »