LUDO-NARRATIVE DISSONANCE.
...part of the reason (not all of the reason) it's taken me so long to get around to this is that I don't really know what point I'm trying to make. None of this is intended as a criticism of Blood on the Clocktower; I don't think that a cohesive internal narrative would make the game better at what it's trying to be, and I don't think it suffers from not leaning into a narrative aspect.
That said, my confusion about where the narrative balance lay was one of the things that frustrated me and turned me off of the game when I first encountered it. Is that a problem, per se?
( Thinking about thinking about the topic. )
( Are were there? Have we arrived? Have we finally reached... THE POINT? )
In conclusion, I suppose, I hope that if any of you choose to check out the game, you do so with some understanding of what it is and isn't trying to accomplish. And if you want to start watching other people play, in the name of comprehension please start watching a session from the beginning.
...part of the reason (not all of the reason) it's taken me so long to get around to this is that I don't really know what point I'm trying to make. None of this is intended as a criticism of Blood on the Clocktower; I don't think that a cohesive internal narrative would make the game better at what it's trying to be, and I don't think it suffers from not leaning into a narrative aspect.
That said, my confusion about where the narrative balance lay was one of the things that frustrated me and turned me off of the game when I first encountered it. Is that a problem, per se?
( Thinking about thinking about the topic. )
( Are were there? Have we arrived? Have we finally reached... THE POINT? )
In conclusion, I suppose, I hope that if any of you choose to check out the game, you do so with some understanding of what it is and isn't trying to accomplish. And if you want to start watching other people play, in the name of comprehension please start watching a session from the beginning.